#include <ShadowCaster.h>
Inheritance diagram for ShadowCaster::

OpenGL 1.2 based Shadow Simulator (-unfinished-) by Moritz Voss 2k+2 This program demonstrates, though not without errors and artifacts, how one can utilize the SGIX_shadow extension available on consumer grade hardware and professional boards alike. It also provides a brief introduction to fractal terrain synthesis and OpenGL lighting models. The implementation of this software is flawed. Apart from some depth-buffer artifact problems I was unable to resolve, the lighting calculations result in some blending colours which I didn't intend to result from them. Apart from that, it's a fun little piece of not-too-shabby code =^-.-^="
1.2.6 written by Dimitri van Heesch,
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